Must convert all surviving players into their Sect.
Throws holy water at a player. If they are Evil, they die. If they are Good, the Priest dies instead.
| Role | Aura | Ability Description | |------|------|---------------------| | | Good | At night, check a player's exact role | | Aura Seer | Good | At night, check a player's aura—Good, Evil, or Unknown | | Detective | Good | At night, check two players to see if they share the same team or different teams | | Sheriff | Good | If a player is killed at night, check two suspects who might have been the killer. If the killer is a werewolf, one suspect becomes the "weakest wolf" | | Analyst | Good | Each night, select two players to uncover their auras. Can also see if protection exists among them |
Can choose two people. If the avenger dies, both chosen people die with them. 🎭 Other Roles and Specialized Types wolvesville all roles
Can choose a player to fall in love with. If the lover dies, the admirer dies too.
The Village wins when all Werewolves and Solo killing roles are eliminated. Villagers use information, protection, and voting power to survive. Informational Roles These roles gather intelligence to find hidden threats. : Reveals one player's exact role each night.
: Wins exclusively by tricking the village into voting them out during the daytime trial. Must convert all surviving players into their Sect
Solo roles do not belong to the Village or the Werewolves. They win entirely on their own by fulfilling specific, unique conditions. Solo Killers
: Can corrupt a player, causing them to die after a short delay unless saved by a specific role.
Specialized roles like Researcher and Diplomat help the pack stay ahead of the competition and build strong relationships with other packs. As players progress through the game, they can switch roles, take on multiple roles, or specialize in a particular area. Understanding how roles interact and contribute to gameplay is essential to achieving victory in Wolvesville. If they are Good, the Priest dies instead
Solo roles do not belong to the Village or the Werewolves. They possess unique, individual win conditions that usually require tricking both sides.
Their vote counts twice during the nightly Werewolf voting phase.