Introduced the Denoiser tool, cutting down render times by up to 50% by cleaning up noise computationally.
A new procedural feature for generating stunning, physically accurate nocturnal environments. Gaussian Splats Support:
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Used NVIDIA OptiX AI technology to remove noise from renders instantly, drastically cutting down production time.
| Version & Codename | Release Date | Key Features | Host Applications & Requirements | | :--- | :--- | :--- | :--- | | | Jan 2025 - Present | Real-time viewport rendering via Vantage integration; 3D Gaussian Splats; Parallax Interiors; AI tools (AI Mood Match, AI Enhancer); Quick Caustics. | 3ds Max, Maya, Houdini, Cinema 4D (C4D), SketchUp, Rhino, Revit, Nuke, Unreal. | | V-Ray 6 Series | Aug 2022 - 2024 | V-Ray Enmesh; Procedural Clouds; V-Ray Decal with displacement; Enscape interoperability; USD & MaterialX support. | 3ds Max, Maya, Houdini, C4D, SketchUp, Revit, Rhino, Nuke, Unreal. | | V-Ray 5 Series | Jun 2020 - 2022 | Built-in VFB with Layer Compositing and Light Mix; 500+ ready-to-use materials; Film Tonemapping; Enhanced GPU rendering. | 3ds Max, Maya, Houdini, C4D, SketchUp, Revit, Rhino, Nuke, Unreal. | | V-Ray Next (4.0) | May 2018 - 2020 | "Scene Intelligence" auto-optimization; 2x faster GPU rendering; Adaptive Dome Light; Auto-exposure/white balance; Metalness PBR workflow. | 3ds Max, Maya, Houdini, C4D, SketchUp, Revit, Rhino, Nuke, Unreal. | | V-Ray 3.x Series | Feb 2014 - 2017 | Official GPU acceleration (V-Ray RT), Hybrid Rendering (GPU+CPU), VRayProxy Objects, Unified licensing system. | 3ds Max, Maya, Houdini, C4D, SketchUp, Revit, Rhino, Nuke, Unreal. | | V-Ray 2.x Series | Dec 2010 - 2013 | V-Ray RT (interactive); VRayProxy; Dome Light; Stereoscopic 3D Rendering; Unified shading components. | 3ds Max, Maya, Houdini, C4D, SketchUp, Revit, Rhino, Nuke, Unreal. | | V-Ray 1.5 Series | c. 2004 - 2012 | Physical Camera; Displacement Mapping; Distributed Rendering; V-Ray Frame Buffer (VFB). | 3ds Max, Maya, Houdini, C4D, SketchUp, Revit, Rhino, Nuke, Unreal. |
Added support for VR headsets (Oculus Rift and HTC Vive) rendering cubic and spherical maps.
New, fast-rendering sky model that allows for realistic clouds without bulky geometry.
: Introduced Chaos Scatter for creating forests or crowds, V-Ray Enmesh for repeating 3D patterns, procedural clouds, and the V-Ray Proxy hierarchy. V-Ray 5 Series (The Compositing and LightMix Era)