class PapyrusBattle(Battle): def __init__(self): self.enemy_name = "Papyrus" self.hp = 150 self.mercy = 0 self.turns = 0 self.spare_threshold = 80 def act_effect(self, action): if action == "Flirt": self.mercy += 25 show_text("Papyrus: NGAHHH! You're making me blush!") elif action == "Insult": self.mercy += 5 show_text("Papyrus: I'LL FORGIVE THAT BECAUSE I'M GREAT!") elif action == "Trick": self.mercy += 15 show_text("Papyrus: NYEH? A PUZZLE? WHERE??")
Since Undertale was created in GameMaker: Studio, many engines are native to the platform. is a complete GameMaker template that includes the battle and overworld systems out-of-the-box, offering an authentic feel. Undertale Boss Battles Script
if global.kill_count >= 20 and global.area == "Last Corridor": sans.prepare_battle() sans.dialogue = "you've been busy, huh?" global.genocide_sans_trigger = True class PapyrusBattle(Battle): def __init__(self): self
A robust boss script must manage:
: The boss always attacks after any player action (except MERCY if spared). This turn-based rhythm is crucial. This turn-based rhythm is crucial
def check_spare(): if mercy_meter >= 100: return True return False