Taito Type X4 Games Exclusive !!top!!

A third-person multiplayer action game developed by Byking, utilizing Unreal Engine 4 on the TTX4. Players assume the role of powerful magicians casting various spells in 3v3 team battles.

(2016–2017): A team-based action game where players cast spells using non-contact hand gesture sensors, an input method unique to the arcade hardware. The "Type Arcade" Variants

Specification of the Taito Type x4? - Arcade-Projects Forums

) are available on home consoles, several remain arcade-exclusive or were specifically tailored for the platform. Taito Type X4 Games taito type x4 games exclusive

For years, Street Fighter V was a console and PC mainstay. However, the Type Arcade version on the Type X4 offered unique features tailored for the Japanese competitive scene.

a decommissioned Type X4 for home use or see a comparison with Type X3 exclusives Let's Run a Train...with Densha De Go!! 25 Aug 2025 —

Originally announced as the first game to utilize the X4 hardware, Dissidia Final Fantasy: Arcade was a 3v3 brawler that reused assets from the PSP games but rebuilt the combat system from scratch. It ran on Unreal Engine 4 and looked spectacular for 2015. A third-person multiplayer action game developed by Byking,

And yet, the majority of the X4 library never left the arcade.

: A unique psychic action game that uses hand-motion sensors for combat. Although a "Force" version was planned for PS4, the original arcade experience remains rooted in the Type X4.

You cannot discuss the Type X4 without discussing . This was Taito’s digital distribution system, and it is the primary reason the Type X4 library remained "exclusive" for so long. The "Type Arcade" Variants Specification of the Taito

Because modern games are built on PCs, scaling a game down to an arcade cabinet running identical architecture saved millions in development costs.

Perhaps the most interesting entry in the X4’s lineage is the arcade version of Street Fighter V . While many associate SFV with the PS4 (which shares similar x86 architecture), the arcade version ran on PC-based hardware tailored by Taito. It showcased that the X4 (and its variations) had become the standard-bearer for ensuring fighting game tournaments in Japanese arcades could run at a consistent 60fps without the thermal throttling that plagued earlier custom boards.