Smilers Den -v1.3- By Mikifur
The release of version 1.3 solidified several of the game's major features:
: If Karelia reaches the safe room, running to the corresponding entry door and manually holding it shut is required to break her line of sight and force her to lose interest. 🛠️ Key Enhancements in the Version 1.3 Update Cycle
is a survival-horror indie game heavily inspired by the "Five Nights at Freddy's" (FNAF) framework and set deep within the internet's famous Backrooms lore. Developed by creator MikiY (frequently associated with Mikifur and published under Shady Corner Games ), the project combines resource-management tension with mature, adult-oriented "monster girl" themes. Version 1.3 represents a refined iteration of this formula, introducing expanded mechanics, optimizations, and technical polish to the terrifying, low-light corridors.
These mechanics create a classic cat-and-mouse dynamic, where every sound on the camera feeds is a potential threat. Smilers Den -v1.3- By Mikifur
Smilers Den is an adult-oriented horror and survival-style game developed by (also known as nakimimi).
: The game includes environmental hazards like blackouts and hacks that disrupt your ability to track the monster. Adult and Deluxe Features Smilers Den is explicitly an featuring erotic themes and "Monster Girl" content. Reward System
: When Karelia leaves the camera feeds to stalk the player directly, she approaches the office's two defensive doors. Players must physically run to the doors and hold them shut to break her interest. Sound cues like the pitter-patter of footsteps signal her approach, though players must remain alert for silent ambushes. Task Management and Mini-Games The release of version 1
Strategies for managing the on higher difficulty nights The locations of the hidden collectible tapes and posters Share public link
: Special "L-Cameras" were introduced to sense supernatural anomalies. Capturing these anomalies rewards the player but introduces a strict camera cooldown period, leaving them vulnerable if timed poorly.
For those intimately familiar with the FNAF formula, the core loop will feel like a welcome, if twisted, homecoming. Your primary lifeline and greatest source of anxiety is a bank of security cameras. You will spend a significant portion of the game glued to your monitor, flipping between static-filled views of the Backrooms' monotone, labyrinthine hallways. But here, observation is not passive. Your tasks are twofold: you must not only meet a nightly quota of survival by keeping Karelia at bay but also actively use the cameras to observe and photograph her. This transforms the act of surveillance from a purely defensive "keep away" into a risky, proactive hunt. Version 1
: You can find the game and its various versions on the developer's Miki itch.io page
: The creature, Karelia, is fully voiced to enhance the atmospheric horror and interactive scenes.