Silent Hunter 3 All Submarines _verified_
Individual crew members gain experience and morale, affecting how quickly you can dive or repair damage during a depth-charge attack. Reviewer Perspectives Notes on Playing Silent Hunter III - Ratfactor.com 25 Oct 2020 —
Available late in the war, this boat is a radical shift. It focuses on underwater speed and battery life, allowing you to stay submerged for nearly an entire patrol. It completely lacks a deck gun because, by its introduction, surfacing near enemies is essentially fatal. Upgrades & Customization You can improve your boat using earned from sinking enemy tonnage.
Excellent handling, good speed, and the introduction of the external torpedo storage tube.
The game features four primary types of German submarines, each with variants that become available as the war progresses. silent hunter 3 all submarines
Distant water patrols (USA, Caribbean, South Atlantic).
Faster, carries more fuel, and features an upgraded rudder system for a tighter turning radius. It boasts 14 torpedoes in total.
Here's how to choose your boat based on your playstyle: It completely lacks a deck gun because, by
The game features four primary U-boat types, most of which have multiple sub-variants:
: Large, heavy boats designed for long-range patrols, such as those to the American coast or the South Atlantic.
Small "bathtub" design; limited torpedo capacity (5 total); very short range. VIIB, VIIC, VIIC/41 Workhorse Attack Boat The game features four primary types of German
Current status:
Perfect balance of speed, armament (14 torpedoes), and ruggedness. It is capable of diving deep enough to survive punishing depth-charge attacks from Allied destroyers.
There is nothing quite like the feeling of commanding a Type II in the rough waters of the North Sea versus the heavy metal authority of a Type IX in the Atlantic. One of the most beautiful things about Silent Hunter 3 is the sheer variety in the U-Boot fleet.
If the player selects the wrong boat for the era—e.g., taking a Type II into the Atlantic gap in 1941—the range limitation will strand them. Thus, SH3 teaches logistical realism.