Resident Evil 3 Directx 11 ^new^ -
Recognizing the community backlash from players with older hardware configurations, Capcom officially provided a solution by introducing a separate "dx11_non-rt" branch on Steam. How to Revert to the DirectX 11 Version on Steam
, DirectX 11 (DX11) remains a primary choice, despite the game's "next-gen" updates. While Capcom officially ended technical support for the DX11 version in July 2023, it remains accessible via Steam's "beta" branch for those with older hardware or who prioritize raw framerates.
: Medium. High shadows are incredibly taxing on the GPU geometry pipeline with minimal visual payoff in dark corridors.
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While DX12 is newer, many players prefer the DX11 version for several practical reasons:
Capcom re-releases DirectX 11 versions of Resident Evil 2, 3 and 7
Here are some popular mod categories you'll find for the DX11 version: Recognizing the community backlash from players with older
Game launches in DX12 anyway. Fix: Check your config.ini file. Located in Documents\CAPCOM\RESIDENT EVIL 3\ . Open it, find TargetPlatform=DirectX12 and change it to DirectX11 . Then set the file to "Read Only."
The game uses a "Live Selection" mechanic (in the original) or narrative beats (in the remake) where the player chooses between fighting or fleeing.
While DirectX 12 is the future of the RE Engine, remains the "gold standard" for stability and performance in Resident Evil 3 for a significant portion of the player base. By switching to the dx11_non-rt branch, you can enjoy Jill Valentine’s escape from Nemesis with optimized frame rates and full mod support. : Medium
Many popular mods for Resident Evil 3 , including various costume and gameplay mods, were built for the original DX11 release and do not work with the DX12 update.
Beyond average frame rates, DX11 also had important advantages in other areas. The game's VRAM (video memory) requirements were often , which was beneficial for players with graphics cards that had 4GB or less of VRAM.
Let's look at some concrete data. At 1080p on high settings, DX11 consistently yielded higher average FPS across popular graphics cards. The performance lead wasn't massive, typically ranging from , but it was a consistent and measurable advantage for DX11. This pattern held true for both NVIDIA and AMD cards, with DX11 often being the API that allowed older hardware to maintain a playable frame rate.
In 2026, Resident Evil 3 remains one of the last great DX11-only AAA titles. It serves three important functions:
A well-known issue in the remake is that distant zombies often animate at a low 30FPS. Dedicated tools to fix this framerate cap often only work with the DX11 code path, making it the "go-to" for players who want fluid animations across the board. Why the "Non-RT" Version Matters