Reshade Rtgi 0361 < Instant Download >
For 0.36.1, a farplane value of 2500 is often recommended, but it can be reduced in demanding areas to improve FPS.
Unlike older versions that focused entirely on diffuse light, 0.36.1 tracks shiny or semi-reflective surfaces. It calculates how light highlights shift as the camera pans, providing glossy plastics, damp mud, or polished metal with realistic sheen and contrast. So I recently got RTGI from pascal glicher : r/ReShade reshade rtgi 0361
Controls how many rays are cast per pixel. "Low" or "Medium" is usually enough for gameplay. Save "High" or "Very High" for screenshot photography. So I recently got RTGI from pascal glicher
However, this power comes with responsibility. Because RTGI is screen-space, it suffers from . If you turn the camera quickly, information at the edge of the screen disappears. For a split second, the "bounced light" might vanish until the new pixels are processed. Version 0361 handles this smoothing better than most, but it requires the user to understand that this is a post-process effect, not native engine integration. However, this power comes with responsibility
Ensure you obtain these shaders from official sources. The community has faced issues with scams and bad actors attempting to resell or misrepresent these tools.
: Version 0.33 and beyond utilize motion vectors for better temporal denoising, which reduces the "ghosting" or "shimmering" artifacts common in earlier screen-space effects. Spectral Rendering
RTGI is computationally heavy. If you are experiencing lag, here are optimization strategies: