Multiversus Frame Data |work|
In Multiversus 2v2, advantage on shield matters less because your teammate can hit the enemy out of their punish attempt. However, in 1v1 ranked, you need moves that are -4 or better to be "safe."
Note: Values are approximate based on community testing. Patches change frequently—always lab after updates.
Multiversus, the popular free-to-play fighting game developed by WB Games, has taken the gaming world by storm. With its colorful cast of characters, stages, and gameplay mechanics, it's no wonder why players are flocking to the game in droves. However, as with any fighting game, mastering Multiversus requires a deep understanding of its underlying mechanics, particularly frame data. In this article, we'll dive into the world of Multiversus frame data, exploring what it is, why it's essential, and how to use it to improve your gameplay. Multiversus Frame Data
: Sequences where the frame advantage of one move is high enough that the opponent is still in "hitstun" when the next move arrives, making it impossible to escape. Conclusion MultiVersus
You dodge. You wait 10 frames. You press Jab. In Multiversus 2v2, advantage on shield matters less
Moves with high recovery. If your opponent blocks this, they have enough time to hit you before you can act again.
– Record the last frame of active frames to the first frame your character can act again (jump, dodge, block, or attack). In this article, we'll dive into the world
: Rely on projectiles that often have long recovery times, making them vulnerable if approached closely.
. For a fighter like Shaggy, the world moved at a crisp 60 frames per second—a rhythmic heartbeat that dictated who ate a sandwich and who ate a fist.
Frame data breaks down every attack into three distinct stages:
: "Hitstop" (the brief screen freeze when a hit connects) was increased to improve visual clarity, though many players find it currently "exaggerated," which can disrupt the flow of combos. Where to Find Data
