Mad Adventure -v0.1.2- By Morbusgreaves [updated] Jun 2026
: 13 new animations were added, with a particular focus on interactions with the character
" ... no sound nor music, but it has nice smooth animations that got better as I progressed the game. "
: A built-in hint system guides players through character prerequisites so they do not miss vital narrative beats.
#Horror #LiminalSpace #MorbusGreaves #IndieDev #MadAdventure #PS1Style #Psychological Mad Adventure -v0.1.2- By MorbusGreaves
Once major story events are unlocked, players gain access to repeatable interactive scenes. These scenes grant ongoing gameplay loops where character reactions dynamically shift depending on the player’s overall progression tier with them. What’s New in Version 0.1.2?
As you navigate the world, you'll have to master a range of skills and abilities to survive. From combat and exploration to crafting and puzzle-solving, every decision you make will impact your chances of success.
Emilia stumbled out of the mansion, her mind reeling with questions. Had she truly experienced a game, or had she been a pawn in something more sinister? The town of Ravenshire seemed changed, its inhabitants now watching her with an unnerving curiosity. : 13 new animations were added, with a
: Use the phone map (accessible via the top-left icon or 'Z' key) to move between locations like the house and town. Stats & Progression : Advancing the story requires increasing Corruption
The line is blurry. asks profound questions. Does a game need to be fun to be art? Does a narrative need a hero? Is a jump scare cheap if it happens in your dreams three nights after playing?
The charm of Mad Adventure lies in its unapologetic, indie nature. It's a game developed with a clear vision—to create an unsettling yet thrilling adventure. The atmospheric design is complemented by a unique, often minimalist, art style that reinforces the game’s core themes. The Developer's Vision As you navigate the world, you'll have to
v0.1.2 introduces procedurally generated audio glitches. You will hear footsteps behind you even when standing on carpet. You will hear a lullaby playing backwards through a walkie-talkie static. And occasionally, if you listen closely, you will hear the developer—MorbusGreaves themselves—whispering what sounds like a grocery list. ("Eggs... milk... suffering ... butter.")
Players navigate using an interactive map. You choose who to visit at specific times of day.
