God Of War | Ragnarok Update 17 V10622 1511 Patched [verified]

The v1.0.622.1511 build is a targeted update designed to address "edge case" crashes and peripheral issues.

: Patches now use a consistent fixed-size texture cache to prevent the game from consuming all available VRAM over time.

Players reported severe performance degradation during extended gameplay sessions, caused by an internal memory leak.

: Install NVIDIA driver version 565.90 or higher, or the corresponding AMD driver equivalents, to ensure the tessellation fixes load flawlessly.

: Resolved an issue where volumetric fog appeared incorrectly on NVIDIA 10xx, 20xx, and 30xx series cards. Tessellation : Re-enabled high-quality tessellation in the Realm Between Realms god of war ragnarok update 17 v10622 1511 patched

Players can expect these changes to enhance their overall experience in God of War Ragnarök. As with previous patches, Santa Monica Studio encourages players to report any issues or concerns they encounter.

Update 17, while smaller in scope, is the latest step in this ongoing journey. It represents the "day-to-day" care that ensures Ragnarok remains a polished, high-quality experience for both new players and those making a return visit.

For a comprehensive list of changes and fixes, please refer to the official God of War Ragnarök patch notes on the Santa Monica Studio website or the PlayStation Blog.

Slightly improved asset streaming, reducing the time spent in the "Yggdrasil realm travel" sequences. The v1

: Fixes intermittent flickering and minor memory leaks linked with turning AMD's frame generation systems on and off within sub-menus.

: Highlight the game tile, press the Options button, and select "Check for Update."

Select , then navigate to the Installed Files tab.

Resolved a bug where Frame Generation failed to initialize properly. : Install NVIDIA driver version 565

A common visual bug involved blocky, low-resolution volumetric fog rendering when playing at non-standard display ratios (such as 21:9 or 32:9 ultra-wide setups). The v10.622.1511 build fixes the sampling filters, forcing the fog to diffuse naturally across all viewports without introducing harsh pixelated edges or heavy shimmering during Kratos' dream sequences. Critical Bug and Progression Hotfixes

The primary objective of build v10.622.1511 is to balance high-end graphical features against CPU and GPU bottlenecks across varied PC configurations. 1. Hardware Optimization (F16C and Older CPUs)

: For PC players, this build includes further optimizations for NVIDIA DLSS and frame generation stability. Gameplay Adjustments

Refinements have been made to the input system to improve "feel" during combat: PlayStation Mouse Sensitivity : Adjusted the mouse "lock-on" feature to be more preventing it from rapidly bouncing between targets. Wireless DualSense : Controllers now default to rumble backup

When Sony Santa Monica Studio and Jetpack Interactive launched the highly anticipated PC port of God of War Ragnarök , players ran into unexpected technical roadblocks. Among these were strict 6GB VRAM hardware blocks, performance stuttering on mid-range processors, and frame-generation anomalies.