As the next wave of ships approached, Echo began to analyze the gateway's capacity. It quickly realized that there was not enough space to accommodate the incoming ships, which would have caused a catastrophic destabilization of the wormhole.
Relocate your setup entirely to the Vanilla Overworld surface or the Vanilla Nether . Testing logs on FTB Team's Issue Tracker confirm that moving the gate out of JAMD/Mining dimensions directly resolves the wave failure. 2. Address "Entity Removed Without Being Killed"
: The mob's hitbox overlaps with solid blocks or ceiling thresholds. Clear a true air pocket or move to the surface. Crash with text : "Entity removed without being killed" .
The gateway's implosion had far-reaching consequences, affecting not only the gameplay experience but also the game's overall stability. With the gateway destroyed, players were unable to progress through the game, and the carefully crafted narrative was left hanging. As the next wave of ships approached, Echo
: Certain gateways (like those for Apotheosis invaders) are hard-coded to only work in specific dimensions, usually the Overworld . Attempting to use them in dimensions like the Mining Dimension or Compact Machines often triggers this error.
The exact reasons this check fails have been identified and categorized below: 1. Dimension Hardcoding (The Apotheosis Mismatch)
If you are experiencing this, it is almost certainly a spatial conflict, not a bug in the spawning logic itself. Testing logs on FTB Team's Issue Tracker confirm
To understand why this happens, we have to look at the underlying logic that governs entity management. 1. Bounding Box Overlap
In the Gateways to Eternity mod, players activate a "Gateway" that initiates waves of enemies. For the wave to begin, the mod checks the surrounding environment for available space. If this check fails, the Gateway collapses—or "implodes"—to prevent the game from freezing or crashing due to invalid entity placement. Common reasons for this failure include:
If you are trying to troubleshoot this specific error in a project, I can help you fix it if you tell me: What or modding toolkit are you using? Is this happening in a custom map you built? Clear a true air pocket or move to the surface
Every gateway is a promise: that the next request will find a home. When the space runs out, the promise breaks. But it does not break gently. It implodes—collapsing inward, destroying the messenger along with the message.
Gateway is available now on PC. The "Imploded Update" is free for all affected users.
The "gateway imploded because there was not enough space to spawn the next wave verified" incident serves as a stark reminder of the importance of thorough testing and level design. In an industry where margins for error are often razor-thin, developers must consider every possible scenario, no matter how improbable.
The gateway implosion may have been a humorous incident, but it has provided a valuable lesson for the gaming industry. As we move forward, it's essential to prioritize attention to detail, thorough testing, and contingency planning to ensure a more stable and enjoyable experience for players.
As the next wave of ships approached, Echo began to analyze the gateway's capacity. It quickly realized that there was not enough space to accommodate the incoming ships, which would have caused a catastrophic destabilization of the wormhole.
Relocate your setup entirely to the Vanilla Overworld surface or the Vanilla Nether . Testing logs on FTB Team's Issue Tracker confirm that moving the gate out of JAMD/Mining dimensions directly resolves the wave failure. 2. Address "Entity Removed Without Being Killed"
: The mob's hitbox overlaps with solid blocks or ceiling thresholds. Clear a true air pocket or move to the surface. Crash with text : "Entity removed without being killed" .
The gateway's implosion had far-reaching consequences, affecting not only the gameplay experience but also the game's overall stability. With the gateway destroyed, players were unable to progress through the game, and the carefully crafted narrative was left hanging.
: Certain gateways (like those for Apotheosis invaders) are hard-coded to only work in specific dimensions, usually the Overworld . Attempting to use them in dimensions like the Mining Dimension or Compact Machines often triggers this error.
The exact reasons this check fails have been identified and categorized below: 1. Dimension Hardcoding (The Apotheosis Mismatch)
If you are experiencing this, it is almost certainly a spatial conflict, not a bug in the spawning logic itself.
To understand why this happens, we have to look at the underlying logic that governs entity management. 1. Bounding Box Overlap
In the Gateways to Eternity mod, players activate a "Gateway" that initiates waves of enemies. For the wave to begin, the mod checks the surrounding environment for available space. If this check fails, the Gateway collapses—or "implodes"—to prevent the game from freezing or crashing due to invalid entity placement. Common reasons for this failure include:
If you are trying to troubleshoot this specific error in a project, I can help you fix it if you tell me: What or modding toolkit are you using? Is this happening in a custom map you built?
Every gateway is a promise: that the next request will find a home. When the space runs out, the promise breaks. But it does not break gently. It implodes—collapsing inward, destroying the messenger along with the message.
Gateway is available now on PC. The "Imploded Update" is free for all affected users.
The "gateway imploded because there was not enough space to spawn the next wave verified" incident serves as a stark reminder of the importance of thorough testing and level design. In an industry where margins for error are often razor-thin, developers must consider every possible scenario, no matter how improbable.
The gateway implosion may have been a humorous incident, but it has provided a valuable lesson for the gaming industry. As we move forward, it's essential to prioritize attention to detail, thorough testing, and contingency planning to ensure a more stable and enjoyable experience for players.