Game Dev Tycoon Guide 1.7.6
To make hit games, you must understand how the game calculates your scores. Game Dev Tycoon relies on two main pillars: Design/Tech points and Phase Sliders. The Design vs. Tech Balance
Here are the exact percentages to aim for in each phase, per genre. Note: For Phase 3 in many genres, World Design and Graphics percentages are swapped depending on the mix, so pay close attention. game dev tycoon guide 1.7.6
While picking the right genre and topic is vital, how you allocate your development time is equally important. To make hit games, you must understand how
of Game Dev Tycoon introduced subtle but crucial changes to the algorithm governing review scores, fan expectations, and the "Research" vs. "Training" balance. If you are using outdated strategies from version 1.5 or 1.6, you are likely hemorrhaging points in the mid-game transition. Tech Balance Here are the exact percentages to
Game Dev, Aliens, Cyberpunk, Dungeon, Martial Arts, Mecha, Military, Post-Apocalyptic, Sci-Fi, Superheroes, Werewolves, Zombies.
To avoid the dreaded "Buggy" review score:
Never upgrade your custom game engine with new graphics tech unless you intend to use it immediately. Leveling up your graphics options drastically increases the required "Technology" weight of your games. Alternating between a text/2D-heavy casual game and a 3D-heavy action game helps prevent your point requirements from skyrocketing too quickly. 2. Topic, Genre, and Platform Synergies