Endgame Tablebases Online
6-men endgame analysis free for everyone
 

Freddys Tales Backrooms Survival Jun 2026

: Look for lockers or specific "safe zones" (rooms with blueish lighting or different wallpaper). Entering these can often reset entity pathfinding. Progression and Secrets

The internet has a way of birthing nightmares that stick. First, it was the animatronic jump-scares of Five Nights at Freddy’s . Then came the "Backrooms"—the endless, yellow-tinted labyrinth of "liminal spaces" that feel like a bad dream from 1998.

Spending too much time in pitch-black areas or staring directly at the entities causes your sanity meter to deplete. Low sanity triggers visual hallucinations, auditory distortions, and slower movement speeds, making you an easy target for hunters. 3. Sound and Stealth

The game shifts away from the static "sit and survive" gameplay of traditional FNAF titles into an active exploration and evasion style.

Walk or crouch-walk when you hear heavy, mechanical footsteps. Throw distraction objects like empty cans to lure it away from objective doors. The Skin-Stealer

or packaged snacks found on the floor manage hunger.

: Do not hide while an animatronic is looking directly at you. They will track you straight to your hiding spot and trigger an instant game over. Break their line of sight before climbing into a locker.

Write a specific for avoiding Springtrap or the Puppet

Players must navigate the procedurally generated or maze-like levels of the Backrooms. The goal is usually to find an exit or collect specific items (such as notes, keys, or plushies) to progress to the next level. The monotonous design of the walls makes it easy to get lost, requiring players to maintain a mental map or use environmental landmarks.

Introduction

Many chess enthusiasts would like to do 6-men endgame analysis, but no one wants to host 1 TB of files for download. So we have to help ourselves. This page is an attempt to organize a persistent online availability of the whole set of Nalimov 6-men tablebases. This project depends solely on chess lovers community, it's up to us to choose if we will download any tablebases for free, or if we will have to buy them on DVD from Chessbase etc..

If you are not sure what endgame tablebases are or how to use them, you can learn the basics from Wikipedia or from Aaron Tay's EGTB Guide.
Freddys Tales Backrooms Survival

eMule

We use eDonkey and KAD networks, and eMule software for sharing the tablebase files, so if you want to download them you will have to install eMule (or aMule if you use Mac or Linux). If you are new to eMule please take a look at the tutorial, and official help pages. Here you can learn how to set up eMule behind a firewall or router. : Look for lockers or specific "safe zones"

Some hints about configuring eMule the best way by our eMule expert Thomas: Thread 1, Thread 2. If you will have any questions or problems, please ask at EGTB forum. Good luck! First, it was the animatronic jump-scares of Five

Please keep sharing the files after you downloaded them.

3-4-5 men bases

Just in case you don't have them, you should download and install all 3-4-5 men tables before even thinking of using 6-men tables. You can get them from Bob Hyatt, Chesslib Norm Pruitt (also FTP) or Joshua Shriver, but you might as well try using eMule and download them by these links:

6-men endgame tablebases

All files in this section are "emulecollections" - simple text files containing one or several ed2k links. Paste those links into your eMule and it will start trying to download the files.

Smileys show 'spread status' of each tablebase:
Freddys Tales Backrooms Survival  – Super-shared tablebase – All files have 10 full sources (peers with complete files).
Freddys Tales Backrooms Survival  – Well-shared tablebase – At least 3 full sources exist.
Freddys Tales Backrooms Survival  – At least one full source exist - a recently shared base, not spread yet.
Freddys Tales Backrooms Survival  – Tablebase disappeared from the network. It was available for some while, but now the original releaser disconnected before anyone else could get the files. If you have any sets marked with this smiley, please share them online!
Freddys Tales Backrooms Survival  – Tablebase was never released yet.
If you notice that some tablebase is spread more, or less, than stated here, please drop me email and I'll update this page.

The download order is completely up to you. A few things that you may consider:
1. It's good to get small bases before trying the big ones. The best start would be KNNKNN and KBBKBB.
2. It's better to get pawnless bases before getting those with pawns, to avoid the possible "incomplete tablebase problem".
3. You will have better experience if you start with bases which are already shared by many people (Freddys Tales Backrooms Survival and Freddys Tales Backrooms Survival).
4. You may like to download tablebases by "importance" order, which is based on statistics of occurrance of each ending in real games. Several such lists exist: by Dieter Bürßner, Nelson Hernandez, and Peter Kasinski.
5. You may like to first download tablebases for endgames where longer checkmates are possible.

[ Sorted by piece value: P⇒N⇒B⇒R⇒Q  |  Sorted by alphabet: B⇒N⇒P⇒Q⇒R ]





: Look for lockers or specific "safe zones" (rooms with blueish lighting or different wallpaper). Entering these can often reset entity pathfinding. Progression and Secrets

The internet has a way of birthing nightmares that stick. First, it was the animatronic jump-scares of Five Nights at Freddy’s . Then came the "Backrooms"—the endless, yellow-tinted labyrinth of "liminal spaces" that feel like a bad dream from 1998.

Spending too much time in pitch-black areas or staring directly at the entities causes your sanity meter to deplete. Low sanity triggers visual hallucinations, auditory distortions, and slower movement speeds, making you an easy target for hunters. 3. Sound and Stealth

The game shifts away from the static "sit and survive" gameplay of traditional FNAF titles into an active exploration and evasion style.

Walk or crouch-walk when you hear heavy, mechanical footsteps. Throw distraction objects like empty cans to lure it away from objective doors. The Skin-Stealer

or packaged snacks found on the floor manage hunger.

: Do not hide while an animatronic is looking directly at you. They will track you straight to your hiding spot and trigger an instant game over. Break their line of sight before climbing into a locker.

Write a specific for avoiding Springtrap or the Puppet

Players must navigate the procedurally generated or maze-like levels of the Backrooms. The goal is usually to find an exit or collect specific items (such as notes, keys, or plushies) to progress to the next level. The monotonous design of the walls makes it easy to get lost, requiring players to maintain a mental map or use environmental landmarks.


© 2005-2013 Kirill Kryukov
This page is available under the CC BY 3.0 License