Cs 1.6 Bunny Cfg |work|
// FPS Settings (Higher FPS = smoother jumps) fps_max 101 // Standard competitive limit // fps_modem 0 // Use only if you know what you are doing
Name it bunny.cfg . Set the "Save as type" dropdown to All Files ( . ) . Move the file: Place bunny.cfg into your game directory:
This is likely a file location or name issue.
Remember that jumping is only half the battle—you must move your mouse in sync with your A and D keys to gain speed! cs 1.6 bunny cfg
Warning: This uses the alias command. While standard in 1.6, modern community servers may restrict this.
: Players would find these .cfg files on obscure gaming forums or shared via IRC. A typical CS 1.6 Config would include a "wait" script that looped the jump command, allowing a player to hold down the spacebar and "hop" perfectly every time.
However, timing perfect jumps in the GoldSrc engine is notoriously difficult. That is where a comes into play. // FPS Settings (Higher FPS = smoother jumps)
alias bhop_go "+jump; wait; -jump; wait; bhop_check"
alias +bhop "alias _special @bhop; @bhop" alias -bhop "alias _special" alias @bhop "special; wait; +jump; wait; -jump" bind "space" "+bhop" Use code with caution. Copied to clipboard 3. How to Bunnyhop (The Technique)
This script forces you to turn left and jump automatically, creating a circular hop pattern. Again, Move the file: Place bunny
Relying on a CFG prevents you from learning air-strafing , which is the actual source of speed. A script only handles the jump; you still have to move your mouse and sync your keys correctly to gain velocity.
// Network & Input Interpolation // Reduces lag between input and server registration. cl_cmdrate "101" cl_updaterate "101" rate "25000" ex_interp "0.01"
This method is allowed in almost all leagues and competitive servers. Rolling the wheel inputs dozens of jump commands per second, making perfect timing easy to hit. bind "MWHEELDOWN" "+jump" bind "MWHEELUP" "+jump" Use code with caution. Method 2: The Continuous Loop Script (For Casual/LAN Play)