Call Of Duty Black Ops 2 Ii Vengeance Pack Dlc ... Now
As with previous Call of Duty DLC, Vengeance launched first on the Xbox 360 due to Activision's timed exclusivity deal with Microsoft. The pack hit the Xbox Live Marketplace on for 1,200 Microsoft Points (~$15). A month later, players on PlayStation 3 and PC were able to join the action on August 1, 2013 . This staggered release was standard practice at the time, building hype across platforms and ensuring each drop had its moment in the spotlight. Notably, Wii U owners did not receive the Vengeance DLC, a point of contention for fans of that port.
Perhaps the most conceptually unique of the four is . This map is set high above an East Coast waterway on a destroyed suspension bridge. The map forces a linear, multi-layered playstyle as players fight across scattered vehicles, collapsed pavement, and exposed iron. Side catwalks below the main roadway offer crucial flanking routes, while the center of the map is riddled with gaping holes that lead to instant-death falls. Detour was seen as a "Hijack 2.0," capturing the narrow, tense verticality of a vehicle-based battlefield, though some found its clutter frustrating and its design clunky compared to the pack's stronger entries.
+-------------------------------------------------------------+ | VENGEANCE MULTIPLAYER MAPS | +------------------+------------------------------------------+ | Map Name | Core Gameplay Environment | +------------------+------------------------------------------+ | Cove | Tropical island, close-quarters chaos | | Detour | Fractured suspension bridge, long lanes | | Rush | Paintball arena, rapid engagements | | Summit (Uplink) | Futuristic remake of Black Ops 1 classic | +------------------+------------------------------------------+
The Vengeance Pack arrived at a time when the Call of Duty DLC season was a major cultural event. It showcased Treyarch’s ability to experiment with wild ideas—like a paintball arena and a subterranean cowboy town—while maintaining the tight, balanced core gameplay that defined Black Ops II.
: Widely considered the "fan favorite" of the pack, this map is set in a vibrant paintball arena Call Of Duty Black Ops 2 II Vengeance Pack DLC ...
Vengeance introduced the , the first (and only) DLC-exclusive weapon in Black Ops II . An SMG/AR hybrid, it offers low recoil, solid range, and a faster reload than most SMGs. While its damage is moderate (4–6 shots to kill), its accuracy and handling make it a versatile primary for mid-range engagements. It can be used in any multiplayer map (not just DLC maps) once the pack is owned, and it supports all attachment types, including the underbarrel grenade launcher. A welcome addition that shifted the SMG meta slightly toward control over raw fire rate.
Open sightlines along the beaches favor assault rifles, while the tight wreckage in the center forces high-stakes, close-quarters engagements.
Treyarch continued its tradition of re-imagining classic maps in this pack, bringing back the beloved "Summit" from the original Call of Duty: Black Ops and redubbing it "Uplink".
The Vengeance DLC Pack cemented Black Ops 2 as a golden era for Call of Duty post-launch support. By offering maps that catered directly to the emerging esports scene alongside a casual paintball playground, Treyarch balanced the needs of all multiplayer demographics. Simultaneously, "Buried" pushed the boundaries of what a Zombies map could be, trading massive, sprawling open worlds for vertical, puzzle-dense sandboxes. Decades later, the design choices introduced in Vengeance continue to influence modern map design and cooperative modes across the entire franchise. As with previous Call of Duty DLC, Vengeance
Players could free a massive, friendly AI NPC locked in a jail cell. By feeding him candy or booze found around the map, Arthur could be manipulated to smash barricades, lock down specific mystery box locations, or carry buildable parts across the town.
Semi-linear with a dominant, highly contested central control room.
The Ray Gun Mark II improved upon the original in almost every way. It fired a powerful green energy beam that could penetrate multiple zombies in a line, making it far more efficient for clearing hordes. It also had faster projectile speed and reduced splash damage to the player, making it a much safer and more versatile wonder weapon.
A tactical equipment piece that allows players to "save" their current state (round number, perks, weapons) and revert time backward if a teammate downs or a strategy fails. Legacy and Impact This staggered release was standard practice at the
The crown jewel of Vengeance is , the third map in the Black Ops II Zombies storyline (following Green Run and Die Rise). Set in a haunted, abandoned Western mining town buried underground, this map is dripping with atmosphere—fog, eerie lighting, and a ghostly piano that plays when you approach.
Vengeance provided a mix of experimental new layouts and a high-demand classic remake.
Vengeance introduced this highly coveted Wonder Weapon to the entire game. Unlike the original splash-damage Ray Gun, the Mark II is a burst-fire, high-penetration energy weapon capable of tearing through entire hordes of zombies with precision, without dealing self-inflicted damage.
The Call of Duty: Black Ops II Vengeance Pack DLC succeeded because it understood the duality of its audience. For competitive multiplayer fans, it offered tight, readable, and highly replayable maps alongside the return of a fan-favorite layout in Uplink. For the dedicated Zombies community, it provided Buried—a map that perfectly balanced an eerie atmosphere with accessible, highly rewarding sandbox mechanics that made players feel genuinely powerful.